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 traditional strategy game


Modern Techniques for Ancient Games

Browne, Cameron

arXiv.org Artificial Intelligence

Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes the Digital Ludeme Project, a five-year research project currently underway that aims to address such issues using modern computational techniques.


Foundations of Digital Arch{\ae}oludology

Browne, Cameron, Soemers, Dennis J. N. J., Piette, Éric, Stephenson, Matthew, Conrad, Michael, Crist, Walter, Depaulis, Thierry, Duggan, Eddie, Horn, Fred, Kelk, Steven, Lucas, Simon M., Neto, João Pedro, Parlett, David, Saffidine, Abdallah, Schädler, Ulrich, Silva, Jorge Nuno, de Voogt, Alex, Winands, Mark H. M.

arXiv.org Artificial Intelligence

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital tools and methods to help game historians and other researchers better understand traditional games, their development throughout recorded human history, and their relationship to the development of human culture and mathematical knowledge. This work is being explored in the ERC-funded Digital Ludeme Project. The aim of this inaugural international research meeting on DAL is to gather together leading experts in relevant disciplines - computer science, artificial intelligence, machine learning, computational phylogenetics, mathematics, history, archaeology, anthropology, etc. - to discuss the key themes and establish the foundations for this new field of research, so that it may continue beyond the lifetime of its initiating project.